I've seen a lot of hate online for the graphics, which i feel is kinda unwarranted. And generally the really superficial stuff like scratches in a gun for example are last on the completion list. The textures on the weapons however , did look quite tasty ;), Even then I think the cartoony art style looks just fine, if anythibg my only “problem” with the game so far is how the pistol looks lmao, I missed the halo 3 magnum/ODST magnum designs, People just don’t understand that it’s an art style shift. The standard stuff like making models, environments, lighting is done first. MORE : Halo Infinite’s graphics are already a meme and they are Brute-al Follow Metro Gaming on Twitter and email us at gamecentral@metro.co.uk For more … It’s not trying to be realistic. The models look the way they do because they haven't had their complete sets of texture maps baked into them yet. I wasn’t paying attention cause I actually liked the way it looked. Join. It's why they look smooth, and shiny. But over and above the graphics analysis, I really hope that the reaction to the Halo Infinite gameplay demo does not stop developers from using events like the Xbox Games Showcase to … In any case, I never found graphics to be THE issue with Halo Infinite, but the concept of open-worldish-with-objectives mechanics that were demoed. He made some bold claims regarding the graphics quality for Halo Infinite. The post I was talking about, shitting on 343 was had like 1.7k upvotes, Reddit gold and silver. The Halo: Infinite demake recreates the initial Halo: Infinite trailer, complete with a Star Fox dropship and ties to Mario 64. And as you would expect, Halo fans were over the … Halo SP needs to be a highly curated, linear 8 to 10hs campaign. Halo Infinite will now release in fall 2021 with improved graphics By Sherif Saed, Wednesday, 9 December 2020 09:34 GMT Share on: Facebook Twitter Reddit The other experiments should be … It's actually fucked up. Honestly, I like the way they look. People using screencaps from the screen and then comparing it to the new ps game is ridiculous. Halo Infinite’s development might be worse than we thought. ... PS5 Pre-Orders Might Be Limited, Reddit User Discovers Halo infinite graphics. BotW did the exact same sort of thing with its art style and it singlehandedly launched the Switch, Infinite will be just fine, Reddit's home for all things Halo, the first-person shooter series developed by 343 Industries and previously developed by Bungie | https://discord.gg/rhalo, Press J to jump to the feed. For those asking, "but aesthetics are the first things to be completed" well yes and no. Today, Microsoft and 343 Industries revealed a new Halo Infinite trailer and our first raw look at gameplay. Xbox Marketing GM Aaron Greenberg responded to criticism about Infinite's graphics, saying: "Listen, we're in the middle of a global pandemic. Halo: Infinite- Gameplay decoded. After last week's Xbox showcase, users began circulating images of the gray-faced brute to express their disappointment with Halo Infinite's graphics. Halo Infinite's engine is actually a combination between being brand new, and a mixture of BLAM! preparing to drop. I hate the fact that I actually had to explain this. By Dalton Cooper Jul 24, … Yet watching the gameplay later on youtube, it looked good and i feel got what it was going for. While Infinite it seems to be a good Halo game with bad graphics. It's July, we're far from [launch in] Holiday, you're seeing a work-in-progress game." Then, draw white lines on the figure to make it look reflective in some places. Halo Infinite Graphics Problem Can Be Fixed, According to Experts. My first week on the job, I played the entire Infinite campaign. I swear it be like that. Halo Infinite graphics. I also thought it looked fine, a little flat in some areas yes, but that's fixable. But the extra stuff that gives it a more (in this case) realistic look, like shadows/scratches/tone deterioration etc. People were expected to use common sense to figure this out, which is where 343i truly failed. Microsoft's Aaron Greenberg responds to fan complaints about Halo Infinite's graphics as seen in the campaign reveal trailer. I've seen a lot of hate online for the graphics, which i feel is kinda unwarranted. Yet watching the gameplay later on youtube, it looked good and i feel got what it was going for. The gameplay is surprisingly well-made. And even regardless of that the game still won’t be launching until later this year and still has plenty of time to see improvements. This is a change from previous Halo iterations, as the franchise is often hailed for its stunning graphics and art design. Comparing a polished game from an in game photomode to an unreleased game on an unreleased console from a stream with 5-6 months to launch is ridiculous. Created Jun 17, 2008. That all being said, I really am excited to play Halo Infinite and see just how smooth the mechanics play out. With Halo Infinite, ... That was good, I don’t play Halo and the graphics look fine to me but I understand the complaints and hope 343i rises to demand and meets the expectations of their player base, they really need and deserve a win. Several fans were underwhelmed by the graphics of what was supposed to be a ‘next-gen’ title. 2.4k. So imagine a completely grey chief, no gradients in tone. Discussion. The Craig meme was thus born. Halo Infinite developer 343 Industries confirms plans to update the game for the next 10 years. Infinite is, by far, the most expansive and vertical Halo world, ever. Share on Social Media. the fact that there's actually people who genuinely think that halo infinite will be bad because the graphics on a TECH DEMO designed to show off gameplay rather than graphics is just more proof that the human race is becoming dumber each year. Yes I was just addressing some of the complaints people have. Gaming Forum. But didn’t it say this is an alpha/beta build of the game onscreen? twitter facebook reddit. Press question mark to learn the rest of the keyboard shortcuts. Halo Infinite is a controversial title. First you add your base coat of paint, generally a flat colour. In the box it comes as a grey model. 343 Industries has heard these criticisms and they have a response. You start mixing colours to achieve different tones, and adding more detail, washed out areas, scratched etc. ... Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link. The Xbox Series X launch title could be the last main Halo game for a while. Press question mark to learn the rest of the keyboard shortcuts. People, Chill. By using our Services or clicking I agree, you agree to our use of cookies. Everyone wanted to see what multiplayer modes the game will bring to the table. Thanks to a recent graphics controversy, Halo: Infinite is in the headlines for all the wrong reasons. Aaron: “ The other thing I'll just say is: it is a work-in-progress. The reaction to the Halo Infinite gameplay reveal has been mixed. Here's a transcript I did of a couple of the 343i developers talking about the Infinite engine during one of there social streams, I'm pretty surprised it's largely unknown still. Then you start making the flat areas look more 3D. By . The Master Chief returns in the next chapter of the legendary franchise in “Halo Infinite.” Developed by 343 Industries and created with the studio’s new Slipspace Engine, “Halo Infinite” debuted at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of the Halo franchise that leads it into new and unexpected directions. itself (halo 5's version of BLAM! Discussion Something I noticed was the graphics of halo infinite looked trash on the stream, though when watching it in a normal video it looks good (minus the brute at the end) has anyone else noticed this? I just tell people if you dont like halos graphics go wait and jerk off to the new battlefield. 343 Industries and Microsoft release the first campaign gameplay trailer for Halo Infinite, with many fans complaining about the graphics. The game clearly isnt going for ultra realisitc, which is fine. But what were they thinking with such graphics I don't know. I was, in a word, stunned—in the best possible way—by what the team had done. And the people that have made those posts have zero intention of actually understanding why it looks like that in its current state. Like Halo 4 or Reach, but better. A bit shiny and weird looking, but I like it. Ahead of the Xbox Series X launch, Microsoft shows off gameplay footage for Halo Infinite and teasers for State of Decay 3 as well as new Fable and Forza Motorsport games. Obviously, timing could change, but that window seems realistic enough to give the Halo Infinite team enough time to polish development. The update plan also shows how the Xbox team could find huge success with its subscription models. Halo Infinite Graphics are “meh” Posted on March 12, 2020 March 12, 2020 by wphalo. The game clearly isnt going for ultra realisitc, which is fine. You'd then start slowly building more complicated variants of your standard layers. I find it ironic that Halo 4 and Halo 5 had good graphics but were bad Halo games. Halo Infinite was recently shown off in -- well, I guess "all it's glory" during the recent Xbox Series X event, but man did those graphics suck. Take a lot of time to bake into the model. Forums. Why did the team do this? Halo Infinite's eight-minute gameplay demo made some waves in the gaming world, and not the good kind.The reception of the trailer was mixed, to say the least. The good thing is that Halo Infinite really looked like Halo Combat Evolved, so it might finally be Halo. Cookies help us deliver our Services. ... Reddit's home for all things Halo, the first-person shooter series developed by 343 Industries and previously developed by Bungie | https://discord.gg/rhalo. Basically think of each physical object in the game as a Paintable minifigure. Twice. Gabriel Moss | July 26, 2020 6:30 AM EST. Ever since that revelation, people have been making fun of Infinite 's design all over Twitter and Reddit. For a gameplay reveal the basic coat of paint did its job. Halo: Infinite is currently in development for the next-gen Microsoft Xbox Series X console, and while mere mortals like us haven't played it -- some of … The recent demo for Halo Infinite has many fans comparing it to Halo: Combat Evolved, for better or for worse.The upcoming title is meant to act as a "spiritual successor" to the 2001 game, apparently right down to the graphics.Accompanied by Halo Infinite's Combat Evolved reminiscent box art, it's clear that 343 Industries is trying to take a step back and return the franchise to its roots. 548k. The first-person shooter was one of the most awaited title of the year and was the sixth main entry in the Halo series. In a post to Halo’s blog, Halo Infinite team members were able to provide crucial updates to the game. For starters, the release window has finally been confirmed for fall 2021. That's the easiest way I can translate it into non Dev terms. Halo: Infinite's shader-like color coatings will be sold as mTX Halo: Infinite will have cosmetic microtransactions wrapped up in a grindy unlock scheme to … Halo Fans Are Not Happy About Halo Infinite's Graphics. But we want more. During PAX East 2020, WCCF Tech interviewed Alexander Mishulin, Creative Director for Pathfinder: Kingmaker. Halo Infinite Graphics. The gameplay came with some less-than-stellar screenshots from Xbox, which only added to the fire. It is hard to judge what Microsoft has brought forward. However I find their isnt much being said about the gameplay, which happened to be the issue 343 had in the past. To reiterate, Dev starts with a base models, adds flat colours and shinyness, then uses that to demo the gameplay. Graphics are big part of what a game is, especially when it is a new entry in an establish franchised. So through the trickery of shading, you make certain areas darker to make certain parts pop more, or look recessed into the figure. Halo Infinite could have greater graphical fidelity, or a million shiny bits and bobs for us to gawk at. Reddit's home for all things Halo, the first-person shooter series developed by 343 Industries and previously developed by Bungie | https://discord.gg/rhalo, Press J to jump to the feed. There's actually no indication that it's an early build, despite clearly not being finished. There's been multiple posts of people just straight up being like, "wtf 343 why have you done this". Helljumpers. Gameplay looks great, but there's been lots of criticism of the 'flat' graphics. The game has allegedly switched from Unreal to the Slipstream engine over the course of its development. in particular). They got the bare minimum texture maps applied to showcase gameplay which is your standard specular and gradient maps. 343i might drop the Halo ball for the third time in a row. Not so much on some of the brute armors looking like newer versions only halo 3. 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